Pantropy: Der V.0.6.001 Patch ist da!

Pantropy: Der V.0.6.001 Patch ist da!

Der heiß erwartete Patch V.0.6.001 (ca. 730 mb) ist endlich aufgespielt und bübelt eine ganze Reihe von Fehlern aus, unter denen Das Spiel in der letzten Version wirklich litt.

So waren stellenweise Türen schlichtweg nicht nutzbar.

An meiner Basis beispielsweise ließ sich von ca 15 Türen nur eine bedienen. Alle Anderen reagierten einfach nicht und mussten zum Sichern der Basis bzw. dem Passieren, ständig abgerissen und neu gebaut werden, was auf Dauer wirklich lästig war.

Ein weiterer Fehler, der zwar sehr bequem war, mich aber in meinem Perfektionismus massiv störte war, dass Solarzellen auch in der Nacht Energie produzierten und Bergbaustationen keine Energiezellen verbrauchten.
Beide Fehler wurden laut Patchnotes behoben.

Gleichzeitig steuert das Team mit diesem Patch auf den Early Access (EA) Release auf Steam am 31.01.2019 zu. Das Spiel soll dann laut dem Entwickler für 25$ (also ca 22-23€) zu bekommen sein.
Es ist ganz passend, dass also auch massive Verbesserungen der Performance durch den Patch zu verzeichnen sein sollen.

Insgesamt klingt das also alles nach einem sehr angenehmen EA Release. Bleibt nur zu hoffen, dass sich das auch bewahrheitet und nicht noch unerwartete Komplikationen auftreten, wenn dann die Massen die Server stürmen.

Die gesamten Patchnotes:

Pantropy V.0.6.001

[Changed] Reworked the entire Base-Building system and all belonging systems

[Improved] Performance for all generators
[Improved] Performance for all furnaces
[Improved] Performance for lights [Improved] Performance of turrets [Improved] Performance of Miningstations
[Improved] performance of the Base-Energy system
[Improved] performance of flying bases
[Improved] Performance for energy storage
[Improved] Performance of small & large cargo containers
[Improved] Texture changes for better performance and file size
[Changed] Added generators to the Base-Batching system
[Changed] Added furnaces to the Base-Batching system
[Changed] Added doors to the Base-Batching system
[Changed] Added lights to the Base-Batching system
[Changed] CMT UI – you can temporarily only reinforce but not upgrade a wall

[Changed] Chestlight is now a head light
[Changed] Increased light intensity of the glowstick
[Changed] Suicide no comes with a penalty
[Changed] Crafting no longer requires time – crafting stations will soon have tiers

[Changed] Added a 1.5 seconds delay to turrets before they start shooting
[Changed] Wearable light is now known by default
[Changed] CMT is now known by default

[Changed] Raised the durability of the low level nailgun
[Changed] The pickaxe should deal less damage against composite base parts
[Changed] Corrected description of the large cargo box
[Changed] Pantropy now allows a FOV of 180 for players with 3 displays
[Changed] Decreased gold ore node spawn
[Changed] Increased copper ore node spawn
[Changed] Inverted drone controls (up and down)
[Fixed] Items with 0 durability gives same amount of credits in the market as items with 100% durability
[Fixed] Energy storage not working
[Fixed] Solar panels produce energy at night
[Fixed] Miningstation not using energy from cells [Fixed] Game crashes when shooting enemies
[Fixed] Players get killed while in the loading screen
[Fixed] Adapted the inventory size so no scrolling is needed
[Fixed] Doors not opening sometimes
[Fixed] Doors loosing passwords
[Fixed] Flying bases somewhat breaking apart
[Fixed] Automatic doors
[Fixed] Charging rates for energy cells in different generators
[Fixed] Weapon particles are weirdly transparent
[Fixed] The power groups don’t save after server restart
[Fixed] Removed fire bricks
[Fixed] Stair case in mirror mode is a spiked barricade
[Fixed] Lods for the crafting station
[Fixed] Buy anything on the market if your inventory is full
[Fixed] The progress bar of the thermal generator does not fit in length to the burn time
[Fixed] Mining Station will continue to drain energy cells even after it has gotten full of collected resources
[Fixed] Rocket launcher and AA turret description
[Fixed] Walkers are not disappearing after being looted
[Fixed] Visible empty scene before Pantropy logo intro

[Added] Pantronite Reactor
[Added] Zeus Aircraft
[Added] Shield-Wall
[Added] Shield-Floor
[Added] Players get ranking points from killing mobs
[Added] Players get ranking points from trading with androids
[Added] Added back the underground base parts
[Added] A few pantronite ore nodes in the black desert
[Added] Encrypted data to pigs and space cows

[Removed] Loot from territory towers
[Removed] Territory building spawn points
[Removed] Debug systems for creature crash

Ich für meinen Teil freue mich schon sehr auf das Spiel.

Kommentar verfassen

Archive

Kategorien